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Helpful Mugen Tools, Tips, And Tutorials



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#1 Dreamslayer

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Posted 04 May 2006 - 10:44 PM

http://www.elecbyte.com/
Elecbyte (has been down for years)
http://web.archive.org/web/*/http://www.elecbyte.com
Archive

http://unofficial-winmugen.jpn.org/about.htm
WinMugen

http://www.randomselect.i-xcell.com/
DosMugen Linux Mugen

http://www.knoppix.net/
Knoppix is a GNU/Linux distribution that boots and runs completely from cd.

NonMugen resource sites
http://babelfish.altavista.com/
BabelFish
Translates websites into different languages

http://www.gamefaqs.com/
GameFaqs
Has many walkthroughs for games.

http://www.zophar.net/
Emulators
Get your emulators here.

Graphic programs
http://www.irfanview.com/
Irfanview
Free Graphics Program

http://www.corel.com/
Paint Shop Pro
Free Trial Download

http://www.adobe.com/products/photoshop/main.html
Photoshop
Free Trial Download

http://www.acdsystems.com/
ACDSee
Free Trial Download

http://www.ulead.com/
Photo Impact
Free Trial Download

http://scale2x.sourceforge.net/
Scale2x
Free Program that enlarges sprites without "blockyness"

http://www.gimp.org/
Gimp
Free Graphics Program

Mugen Development Tools
http://www.artmoney.ru/
Artmoney
Game hacking tool.

http://notepad-plus.sourceforge.net/
NotePad++
Is great for general-purpose text editing. Use the "M$ INI file" language for syntax highlighting your MUGEN code (free).

http://www.jansfreeware.com/funfactory/index.htm
Mugen Stage Viewer
Lets you see how a stage will look in MUGEN, missing just a few features like transparent actions.

http://mx.geocities.com/mugen_uni/
Mugen Intro Maker

http://www.zgames.com.br/index.pl
Start Mugen
Tool used for configuring mugen select screen and stages.

http://bytezero.mgbr.net/
Mugen Windows Configurator
Tool used for configuring mugen select screen and stages.

http://www.mugenguild.net/~winane/
Mugen Tools[
includes AirEdit, FntMaker, SndMaker, and SprMaker

http://www.mugenguild.net/~winane/
SFFextract
Program for extracting the pcx files from an sff.

http://www.mugenguild.net/~winane/
PCXClean PCXPAL PAL2ACT
Programs for cleaning sprites and making palettes/act

http://www.geocities.com/blurredd/
Pallette Suite

http://www.mugenguild.net/~winane/
MakeAct
program, which can be used to automatically create a palette containing all the colors in a set of 8-bit PCX files

http://ses.mgbr.net/
Mugen Character Maker
Creation assistance program

http://jeff.sandwich.net/
Mugen Edit Ensemble
Creation assistance program

http://therancid.cjb.net/
SoundsGood

http://www.ne.jp/asahi/home/raiwa/Game/Mugen/
ActEdit

http://www.ne.jp/asahi/home/raiwa/Game/Mugen/
SFF Decorder

http://tinshiva.hp.infoseek.co.jp/
MST
coding assistance program

http://www.zgames.com.br/index.pl
ZChadCAD
Creation assistance program

http://www.zgames.com.br/index.pl
CMD/CNS Editor

http://cutemugen.free.fr/
Mugen Maker
Front end to SPRmaker and SNDmaker

http://cutemugen.free.fr/
Mugen Help
Program to quick reference Trigger.txt & Sctrls.txt

http://www.zgames.com.br/index.pl
Font Editor

http://www.virtualltek.z6.com.br/
Font Factory
Font Creation Assistance

http://www.virtualltek.z6.com.br/
Fighter Factory
Creation assistance program

Ripping Programs
http://snailrush.online.fr/
Ripping sounds and some GFX from PSX games easily

http://www.gmdsoft.de/menne/z3c/animget.htm
animget
AnimGet is a small tool developed in order to get the animations form the Zelda 3 game.
Basically the program will take a screenshot of the active (focused) window every 10 milliseconds and compares it to the last one it has taken. If it has changed it will be saved.

Tutorials
http://www.mugenguild.net/~davidgee
Character Creation Walk Through

http://scrollboss.illmosis.net/mugenboss_index.php
FrankenSpriting

http://www.spriteart.com/
Sprite Creation

http://web.archive.org/web/*/http://fallen...www7.50megs.com
Archived Mugen Creation Tutorial by Fallen Angel
(made for 0101 version, so many concepts are a bit outdated and obsolete)

http://www.angelfire.com/jazz/xmurex/ver2/sykchar.htm
Character Creation

http://zgs.netfirms.com/html/mtutorial-index.htm
AI

http://mugenko.mgbr.net/
Fatality & Character Tutorial

http://www.geocities.com/samus1978/
Background Tutorial

http://www.mugenguild.net/~winane/
CPS Background Parallax tutorial, MCM BG fix and AI activation tutorial

http://xgargoyle.mgbr.net/
Font creation tutorial/Code Archive by Necromancer and various creators

http://www.geocities.com/vibhp/mugen/tuto/parallax.html
Stage parallax tutorial

http://xgargoyle.mgbr.net/
KOF sprite ripping tutorial and palette creation

http://inverse.mgbr.net/
Sprite ripping Tutorial

http://jeff.sandwich.net/vgctutorial/vgctut.html
Variable Geo Custom sprite ripping tutorial

http://www.newwavemugen.com/~zweifuss/
SF3 ripping tutorial (artmoney tutorial)

http://www.angelfire.com/art2/bloodstorm0/blog/
KI, MK and SF: The movie sprite ripping tricks

http://sander71113.mgbr.net/mugen.html
KOF ripping Tutorial

http://renzo.mugenhispania.net/
Spanish tutorial to manage color groups and deal with actions in Photoshop

http://web.archive.org/web/20030207230926/...r.net/flash.htm
Flash Tutorial for creating intros

http://web.archive.org/web/*/http://www.in...tutorials.shtml
Pixel Art Tutorials

http://web.archive.org/web/20041108063703/...ls/lifetut.html
Lifebar Tutorial

http://web.archive.org/web/20041108120151/...s/zsnestut.html
ZSNES ripping tutorial

Forums
Really OLD Dev Forum Archive
http://web.archive.org/web/*/http://pub24....endevforumfrm10

http://www.newwavemugen.com/Dev/
Archive of Mugen Dev Forum

http://forum.mgbr.net/
Mugen BR Forum

http://www.mugenchina.org/phpwind/
Mugen China Forum

http://pub29.ezboard.com/bcharasoon
Charasoon Forum

http://www.randomselect.i-xcell.com/
Random Select Forum

http://mugenguild.com/forumx/
The Mugen Fighter's Guild

Mugen Guild Forum Tips
Coding
AI Activation Code

About MUGEN stage shadows
Bouncing off the ground after hitting ground.
Why are Varsets used

Character Creation Walkthrough
Super armour anim standard?
SF3 air recover
customize your char to my char Peketo's fatal move
Character Transformations
Alternative KOF Cornerpush coding by YongMing.
Posadds and scales-- make them posadd correctly in any scaling ratio!
CvS2 "Get Hit" sounds
Bézier curves in mugen
Character - Stage interaction
How to make a Cheap KO?
How to position a character/helper wherever you want on the screen.
Code Snippet Archive
Auto-aim projectile stuff.
Projectile Reflection
Proper Explod Scaling
New anim standard: Stagger
Code optimization (PosAdd)
Bitwise shifting & Powers of two
Demo mode detection
KOF Command Buffering
Special Attacks and Such
New collapse anim states!
RHC Projectile graphic code
Setting Variables
Negative Edge - No Delay Detection!!!
Helper style white flash screen upon move hit
Alternative KOF Cornerpush coding by YongMing.
Square roots and General Roots in mugen...
Angle between player and the nearest opponent
Aimed projectile
If you win a perfect match...
Invincibility
Very simple setup for Cheese Kill detection in a char.
Complete Vism

Ripping
Ripping from ZSnes: Problems
removing background from Killer Instinct using the MAME ENGINE
Accurate CLSNs in Last Blade 2
Artmoney Tutorial
killer Instinct 1 MAME sprite ripping codes
[Tutorial] How to rip from the Inuyasha PSX game.
GBA Sound ripping
Street Fighter The Movie Sprite Ripping
Finding the X Axis
Ripping from Power Instinct 3
Really Easy Sprite Ripping from Variable Geo Custom
Ripping sounds...
Rip Psx (CvS) character sprites (& sparks)

Spriting/FX Tutorials
Revanto's 6 tuts [Nice photoshop technques and tips for palettes and FX]
Mugen Vector Experiment by Revanto
FX tutorials
High res spriting scratch and non.
Mugen Light FX Tutorial

Other
Small tips: Batch file to use sprmaker and safe mcm usage
[small] smoother winmugen
Custom Lifebar Portrait Standards.
Different Portrait Standards.
Math for the Algebraically Challenged
Mugen's Filetypes
Gethit sprite to base headpos and midpos
A better .snd file
Making character SFFs universally compatible
Linux Compatibility
ThumbView
PalFX codes
AI suggestions
Linux/Windows Palette

Topics archived from Mugen Dev forum
About AI and walking anim, prevent char to move w/o walking anim...
Random Debug settings
Aimed Projectiles
Angle between player and EnemyNear(0)
dev questions
bitwise operation
new program: sffextract
new program: sffextract Page 2
Snap crash stop.
Making Characters doubleres=4 compliant.
Making Characters doubleres=4 compliant. Page 2
Making Characters doubleres=4 compliant. Page 3
DoubleRes = 4
DoubleRes = 4 Page 2
DoubleRes = 4 Page 3
DoubleRes = 4 Page 4
Fixing MCM-compiled stages
Tips for DBZ characters creators
The secrets of Quick Vs, there's more to it than you may think
SFA3 accurate AttackMulSets (not combo dampening)
Easier color management with Palettes
Character Creation Tutorial #1: Sprite ripping
CVS Style Graphics
CVS Style Graphics Page 2
CPS Parallax Tutorial
TAG code
TAG code Page 2
Tutorials and resources
Kawaks pause button
KOF Beatitudes. 10.gif (DIP switches)
Custom chars' BGM switch in Turn team
Cleaner CMD chain combos
Using Kawaks cheat engine to extract useful data
New AI trigger idea?, Has anyone tried this?
Complete Vism
Mugen Dev Help Forum Topics
Which emulator has the most accurate colors?
Random Animation in stages?
Priority/Hitboxes?, How to view them in the source game?
AI
explod & pausetime
stcommon = common1.cns, which directory gets checked?
Max number of sprites? sounds?
Are power values frozen between rounds?
a technicality (ID Number != 32)
Help with .sff file

#2 Perfect Lion

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Posted 04 May 2006 - 10:49 PM

very good the links ^^

Imagem

#3 EDGE

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Posted 04 May 2006 - 11:17 PM

Irfanview, does almost the same thing that photoshop does, and it can change the format of images. hope it helps 4.gif
http://www.irfanview.com/

#4 Dreamslayer

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Posted 04 May 2006 - 11:35 PM

Thanks alot. Added.

#5 EDGE

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Posted 05 May 2006 - 08:35 AM

No problem 20.gif if I find something else I'll post it here

#6 ixnaydk

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Posted 05 May 2006 - 11:06 PM

the old mugendev still a great place to look for some codes

#7 Dreamslayer

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Posted 06 May 2006 - 01:44 AM

Meh, I went ahead and added the rest of the tips from Guild. I'll look for any and all tips on this forum in english to add in tomorrow.

#8 Pit Wolf

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  • Interests:Mugen, Chars, Add-ons, Life Bars, Fonts, Sparks.... Tudo de Mugen

Posted 04 August 2008 - 03:54 PM

QUOTE(Dreamslayer @ May 4 2006, 10:44 PM) <{POST_SNAPBACK}>
http://www.elecbyte.com/
Elecbyte (has been down for years)
http://web.archive.org/web/*/http://www.elecbyte.com
Archive

http://unofficial-winmugen.jpn.org/about.htm
WinMugen

http://www.randomselect.i-xcell.com/
DosMugen Linux Mugen

http://www.knoppix.net/
Knoppix is a GNU/Linux distribution that boots and runs completely from cd.

NonMugen resource sites
http://babelfish.altavista.com/
http://www.spriteart.com/BabelFish
Translates websites into different languages

http://www.gamefaqs.com/
GameFaqs
Has many walkthroughs for games.

http://www.zophar.net/
Emulators
Get your emulators here.

Graphic programs
http://www.irfanview.com/
Irfanview
Free Graphics Program

http://www.corel.com/
Paint Shop Pro
Free Trial Download

http://www.adobe.com/products/photoshop/main.html
Photoshop
Free Trial Download

http://www.acdsystems.com/
ACDSee
Free Trial Download

http://www.ulead.com/
Photo Impact
Free Trial Download

http://scale2x.sourceforge.net/
Scale2x
Free Program that enlarges sprites without "blockyness"

http://www.gimp.org/
Gimp
Free Graphics Program

Mugen Development Tools
http://www.artmoney.ru/
Artmoney
Game hacking tool.

http://notepad-plus.sourceforge.net/
NotePad++
Is great for general-purpose text editing. Use the "M$ INI file" language for syntax highlighting your MUGEN code (free).

http://www.jansfreeware.com/funfactory/index.htm
Mugen Stage Viewer
Lets you see how a stage will look in MUGEN, missing just a few features like transparent actions.

http://mx.geocities.com/mugen_uni/
Mugen Intro Maker

http://www.zgames.com.br/index.pl
Start Mugen
Tool used for configuring mugen select screen and stages.

http://bytezero.mgbr.net/
Mugen Windows Configurator
Tool used for configuring mugen select screen and stages.

http://www.mugenguild.net/~winane/
Mugen Tools[
includes AirEdit, FntMaker, SndMaker, and SprMaker

http://www.mugenguild.net/~winane/
SFFextract
Program for extracting the pcx files from an sff.

http://www.mugenguild.net/~winane/
PCXClean PCXPAL PAL2ACT
Programs for cleaning sprites and making palettes/act

http://www.geocities.com/blurredd/
Pallette Suite

http://www.mugenguild.net/~winane/
MakeAct
program, which can be used to automatically create a palette containing all the colors in a set of 8-bit PCX files

http://ses.mgbr.net/
Mugen Character Maker
Creation assistance program

http://jeff.sandwich.net/
Mugen Edit Ensemble
Creation assistance program

http://therancid.cjb.net/
SoundsGood

http://www.ne.jp/asahi/home/raiwa/Game/Mugen/
ActEdit

http://www.ne.jp/asahi/home/raiwa/Game/Mugen/
SFF Decorder

http://tinshiva.hp.infoseek.co.jp/
MST
coding assistance program

http://www.zgames.com.br/index.pl
ZChadCAD
Creation assistance program

http://www.zgames.com.br/index.pl
CMD/CNS Editor

http://cutemugen.free.fr/
Mugen Maker
Front end to SPRmaker and SNDmaker

http://cutemugen.free.fr/
Mugen Help
Program to quick reference Trigger.txt & Sctrls.txt

http://www.zgames.com.br/index.pl
Font Editor

http://www.virtualltek.z6.com.br/
Font Factory
Font Creation Assistance

http://www.virtualltek.z6.com.br/
Fighter Factory
Creation assistance program

Ripping Programs
http://snailrush.online.fr/
Ripping sounds and some GFX from PSX games easily

http://www.gmdsoft.de/menne/z3c/animget.htm
animget
AnimGet is a small tool developed in order to get the animations form the Zelda 3 game.
Basically the program will take a screenshot of the active (focused) window every 10 milliseconds and compares it to the last one it has taken. If it has changed it will be saved.

Tutorials
http://www.mugenguild.net/~davidgee
Character Creation Walk Through

http://scrollboss.illmosis.net/mugenboss_index.php
FrankenSpriting

http://www.spriteart.com/
Sprite Creation

http://web.archive.org/web/*/http://fallen...www7.50megs.com
Archived Mugen Creation Tutorial by Fallen Angel
(made for 0101 version, so many concepts are a bit outdated and obsolete)

http://www.angelfire.com/jazz/xmurex/ver2/sykchar.htm
Character Creation

http://zgs.netfirms.com/html/mtutorial-index.htm
AI

http://mugenko.mgbr.net/
Fatality & Character Tutorial

http://www.geocities.com/samus1978/
Background Tutorial

http://www.mugenguild.net/~winane/
CPS Background Parallax tutorial, MCM BG fix and AI activation tutorial

http://xgargoyle.mgbr.net/
Font creation tutorial/Code Archive by Necromancer and various creators

http://www.geocities.com/vibhp/mugen/tuto/parallax.html
Stage parallax tutorial

http://xgargoyle.mgbr.net/
KOF sprite ripping tutorial and palette creation

http://inverse.mgbr.net/
Sprite ripping Tutorial

http://jeff.sandwich.net/vgctutorial/vgctut.html
Variable Geo Custom sprite ripping tutorial

http://www.newwavemugen.com/~zweifuss/
SF3 ripping tutorial (artmoney tutorial)

http://www.angelfire.com/art2/bloodstorm0/blog/
KI, MK and SF: The movie sprite ripping tricks

http://sander71113.mgbr.net/mugen.html
KOF ripping Tutorial

http://renzo.mugenhispania.net/
Spanish tutorial to manage color groups and deal with actions in Photoshop

http://web.archive.org/web/20030207230926/...r.net/flash.htm
Flash Tutorial for creating intros

http://web.archive.org/web/*/http://www.in...tutorials.shtml
Pixel Art Tutorials

http://web.archive.org/web/20041108063703/...ls/lifetut.html
Lifebar Tutorial

http://web.archive.org/web/20041108120151/...s/zsnestut.html
ZSNES ripping tutorial

Forums
Really OLD Dev Forum Archive
http://web.archive.org/web/*/http://pub24....endevforumfrm10

http://www.newwavemugen.com/Dev/
Archive of Mugen Dev Forum

http://forum.mgbr.net/
Mugen BR Forum

http://www.mugenchina.org/phpwind/
Mugen China Forum

http://pub29.ezboard.com/bcharasoon
Charasoon Forum

http://www.randomselect.i-xcell.com/
Random Select Forum

http://mugenguild.com/forumx/
The Mugen Fighter's Guild

Mugen Guild Forum Tips
Coding
AI Activation Code

About MUGEN stage shadows
Bouncing off the ground after hitting ground.
Why are Varsets used

Character Creation Walkthrough
Super armour anim standard?
SF3 air recover
customize your char to my char Peketo's fatal move
Character Transformations
Alternative KOF Cornerpush coding by YongMing.
Posadds and scales-- make them posadd correctly in any scaling ratio!
CvS2 "Get Hit" sounds
Bézier curves in mugen
Character - Stage interaction
How to make a Cheap KO?
How to position a character/helper wherever you want on the screen.
Code Snippet Archive
Auto-aim projectile stuff.
Projectile Reflection
Proper Explod Scaling
New anim standard: Stagger
Code optimization (PosAdd)
Bitwise shifting & Powers of two
Demo mode detection
KOF Command Buffering
Special Attacks and Such
New collapse anim states!
RHC Projectile graphic code
Setting Variables
Negative Edge - No Delay Detection!!!
Helper style white flash screen upon move hit
Alternative KOF Cornerpush coding by YongMing.
Square roots and General Roots in mugen...
Angle between player and the nearest opponent
Aimed projectile
If you win a perfect match...
Invincibility
Very simple setup for Cheese Kill detection in a char.
Complete Vism

Ripping
Ripping from ZSnes: Problems
removing background from Killer Instinct using the MAME ENGINE
Accurate CLSNs in Last Blade 2
Artmoney Tutorial
killer Instinct 1 MAME sprite ripping codes
[Tutorial] How to rip from the Inuyasha PSX game.
GBA Sound ripping
Street Fighter The Movie Sprite Ripping
Finding the X Axis
Ripping from Power Instinct 3
Really Easy Sprite Ripping from Variable Geo Custom
Ripping sounds...
Rip Psx (CvS) character sprites (& sparks)

Spriting/FX Tutorials
Revanto's 6 tuts [Nice photoshop technques and tips for palettes and FX]
Mugen Vector Experiment by Revanto
FX tutorials
High res spriting scratch and non.
Mugen Light FX Tutorial

Other
Small tips: Batch file to use sprmaker and safe mcm usage
[small] smoother winmugen
Custom Lifebar Portrait Standards.
Different Portrait Standards.
Math for the Algebraically Challenged
Mugen's Filetypes
Gethit sprite to base headpos and midpos
A better .snd file
Making character SFFs universally compatible
Linux Compatibility
ThumbView
PalFX codes
AI suggestions
Linux/Windows Palette

Topics archived from Mugen Dev forum
About AI and walking anim, prevent char to move w/o walking anim...
Random Debug settings
Aimed Projectiles
Angle between player and EnemyNear(0)
dev questions
bitwise operation
new program: sffextract
new program: sffextract Page 2
Snap crash stop.
Making Characters doubleres=4 compliant.
Making Characters doubleres=4 compliant. Page 2
Making Characters doubleres=4 compliant. Page 3
DoubleRes = 4
DoubleRes = 4 Page 2
DoubleRes = 4 Page 3
DoubleRes = 4 Page 4
Fixing MCM-compiled stages
Tips for DBZ characters creators
The secrets of Quick Vs, there's more to it than you may think
SFA3 accurate AttackMulSets (not combo dampening)
Easier color management with Palettes
Character Creation Tutorial #1: Sprite ripping
CVS Style Graphics
CVS Style Graphics Page 2
CPS Parallax Tutorial
TAG code
TAG code Page 2
Tutorials and resources
Kawaks pause button
KOF Beatitudes. tongue.gif (DIP switches)
Custom chars' BGM switch in Turn team
Cleaner CMD chain combos
Using Kawaks cheat engine to extract useful data
New AI trigger idea?, Has anyone tried this?
Complete Vism
Mugen Dev Help Forum Topics
Which emulator has the most accurate colors?
Random Animation in stages?
Priority/Hitboxes?, How to view them in the source game?
AI
explod & pausetime
stcommon = common1.cns, which directory gets checked?
Max number of sprites? sounds?
Are power values frozen between rounds?
a technicality (ID Number != 32)
Help with .sff file


Uma Otima ferramenta para acrescentar chars, Stages, Add-Ons e musicas e etc.
é o MCW

http://bytezero.mgbr.net/mwc4h.zip
Pit Wolf

E-Mail --> pitwolf@ig.com.br

MSN --> winliveid72@hotmail.com



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#9 denis4126

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Posted 26 July 2017 - 02:15 PM

https://pixelation.o...88648#msg188648





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